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《暗黑破壞神3》血球設定的相關問題解疑

《暗黑破壞神3》血球設定的相關問題解疑

更新時間:2023-03-23 文章作者:未知 信息來源:網絡 閱讀次數:

電腦大家應該不怎么陌生吧!現在電腦已經普及到大多數人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業的人對電腦的用處不同。但是對于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。

   來源:21cn游戲頻道

   好了,上個星期大家剛剛糾結玩法師的燒藍問題,這周大家又來轟轟烈烈地討論其[暗黑3]里面的血球設定了(IMO,暴雪官方已經就血球的設定解答過了,還在糾纏,玩家的精力還真旺盛……)。眾所周知,在[暗黑3],游戲是取消了[暗黑2]的血瓶設定的,玩家要補血的話,必需要撿起怪物血球或者等自身回復血量的,這個設定可以說是暴雪設計人員對[暗黑2]里面靠血瓶堆死BOSS的情況的一個改正,目的是提高游戲的可玩性。但是玩家就是這樣不死心,總希望自己的生命更有保障些……結果就有以下這段問題和回復的出現。
    以下為藍帖時間~~

網友:
    When i first heard about Orbs, i hated it. Im still not entirely fond of it, though I can understand what made the developers choose to implement them. The one thing i dont like is that i don't have control of my character. What if, for example, I dominate 2-3 waves of monsters, gaining a load of health orbs. Then I progress through the level, and get decimated by a few archers, and unfortunately, they drop no health orbs. I have 2 choices, push forward, and hope for an orb, or make the decision to trek back and pick up one of the orbs that i didn't need earlier. IMO, these are 2 very annoying choices. So how can you fix this? Well heres my suggestion:


    當我第一次聽到血球這個設計概念的時候,我就很討厭它。盡管我可以理解為什么暴雪的游戲開發人員會選擇這樣的設定,但是直到現在我還是不能完全認同它。其中一個原因就是這樣的設定我沒有辦法控制我的人物情況。想象一下:在我輕松擊退兩到三波的怪物攻擊之后,怪物掉了很多血球,然后我往上一層,頂著遠程攻擊的活力將怪物干掉之后卻發現他們又不掉血球了。這時候我有兩個選擇:繼續向前打怪以求怪物掉落血球,或者我往回走揀之前掉落的血球。IMO……這兩種都是很不爽的選擇。所以能不能對這個設定改一下啊?我的建議是:

    Lets say you are at full health, and a 2 health orbs drop. Normally, you'd be forced to bypass them, so you don't waste them. Then you progress further into the dungeon, leaving those 2 very helpful items behind. How about instead of simply leaving them behind, or collecting them and gaining nothing, you can collect them and save them for later, just like a potion. They would appear in a specific area on your UI, and you would use them just like you would a D2 potion (by clicking). HOWEVER. They wouldn't last forever, only for a short amount of time. So you are at full health, and 2 orbs drop. You pick them both up. The Orb section of your UI lights up, and a 2 appears. Perhaps it could function similarly to the Barbs Fury system. It would slowly empty over time. When you decide to use it, it takes the remaining points and adds them to your health.


    例如說當你滿血的時候,前面有兩個血球。通常來說,我們一般都會忽略他們的,即使你不想浪費他們。然后你繼續向前,將這兩個很有用的東西丟在身后。與其說將它們丟棄或者揀了之后沒任何效果,能不能替換成我們能將這些多余的血球保存起來,然后顯示在UI界面的某個特定位置(使用的時候就像D2的血瓶一樣點擊即可),但血球的保留時間很短。這樣的話,你就會多出兩個血球的儲備血量了。當你撿起兩個血球的時候,那個血球的標志就會亮起,或者可以參照一下野蠻人的怒氣系統:隨著時間的流逝,他們會逐漸減少。而當你使用保存的血球的時候,那剩下的血球儲備量就會補充到你的人物血量上。

With this idea, you are encouraged to do well, and to quickly move from one area to another. You are also rewarded for doing well in fights, so when you move on to the next encounter, you have a little extra padding so you can take an extra risk. Not only that, but the orbs wouldnt feel so wasteful if you are doing well. 


    通過這樣的方式,在游戲的時候就能更快地進入下一個場景。同樣,在戰斗中你也不用顧及血量的不夠,因為你能在戰斗中補血。或許還有更多的方法來避免我們浪費血球。


Bashiok:
     Yeah the idea of picking up health globes while at already full health and having them still provide some type of benefit has been an idea bouncing around these halls for quite a while. If I were a betting man, and I'm not because I'm horrible at it, I'd reckon that there might be something we do with that. I play a decent amount of TF2 so I'm sort of partial to the medic-style overheal that then slowly ticks down over time. It could work. It may also be completely unnecessary.


    yeah,當滿血的時候觸碰血球仍然可以獲得某種好處的主意在這大家已經討論已經有些日子了。如果我是個愛打賭的人的話,我也不會賭這樣的(滿血撿血球會有額外的好處)主意能通過,因為我極其討厭這樣的設定,我估計這樣會進行一些修改。我玩《軍團要塞2》不短時間了,所以我比較傾向于過量治療,然后隨著時間緩慢下降(即類似于得到110%的血量然后慢慢減少到100%的固定模式)。這樣能行,可能這也是完全必要的。

    Anyway, the barbarian has to concern himself with health quite a bit more than the witch doctor or wizard being melee and he has skills in his tree that both increase the chance of health globe drops and their 'benefit'. So, right there you can see there are ways to increase orb drops, and that's outside of other leeching type skills, regen skills, etc.


    不管怎么說,野蠻人角色在混戰中會比巫醫或者巫師角色更加關心自己的血量,并且在野蠻人技能樹中不僅有增加獲得血球幾率的技能,也有獲得更多“效果增益”的技能。所以,現在吸血技能和重生技能等之外,我們還有多種方法增加血球的掉落。

    Again, we're not trying to create an aggravating experience. If it's a common issue that you have to run around nearly dead hoping and praying for an orb drop, then we probably messed up somewhere. Or maybe you're terribad at the game. We'll have to wait and see.


    再次說明,我們并不打算給玩家帶來一個不好的體驗。如果在一般情況下(不是打BOSS的時候)出現你不得不祈求一個血球來挽救你瀕臨死亡的生命的情況的話,那么可能是我們什么地方做得不好。或許現在這樣的設定(指上文的血球設定)會給你帶來不愉快的感覺,但是到底會不會真的如此呢?就讓我們看看再說吧。
   
    小編:其實血球這個問題真的沒什么好爭論的了,官方都已經說不再出現血瓶的設定的話,玩家們也就不要再糾結了吧,尤其是自己已經說過理解血球設定的那個玩家。不過那個玩家的想法也值得表揚,雖然Bashiok說了不會考慮多拿血球會有增效的設定,但是也松口說會進行一些調整了,大家就知足吧。

 


玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時間投入到工作當中,因為這樣的話大家很有可能上癮,這樣不利于大家的工作或者是學習。

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