電腦大家應(yīng)該不怎么陌生吧!現(xiàn)在電腦已經(jīng)普及到大多數(shù)人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業(yè)的人對(duì)電腦的用處不同。但是對(duì)于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。 這篇藍(lán)藍(lán)可以當(dāng)作是前一篇藍(lán)藍(lán)的后續(xù):[暗黑破壞神3]鑲嵌寶石有保障?原因就因?yàn)锽大在里面說了一句: We're probably not going to be dealing with items that are anywhere near as astronomically rare as some of the Diablo II runes.(我們大概不會(huì)在D3中創(chuàng)造像D2里面那樣的稀有的高級(jí)符文一類的東西)。結(jié)果引來的大批網(wǎng)友對(duì)于[暗黑2]的珍惜物品掉落率的聲討。最后還是B大出面解決了紛爭(zhēng)。 好了,以下為藍(lán)帖時(shí)間~~
網(wǎng)友: You're overreacting. Bashiok was simply talking about the astronimical chances of a rune like Zod dropping for you. For example, Hephasto has a of 0.00000651% chance of dropping a Zod.On the other hand, killing Baal with 200% MF gives you a 0.015% chance of getting a Stone of Jordan.See the difference? . 你們反映太過火了。Bashiok所說不會(huì)有高級(jí)符石一類的東西,是指像ZOD那一類的掉落率。 舉個(gè)例子,Hephasto(掉高級(jí)符文概率最高者)掉落ZOD的幾率是0.00000651%。而在200%掉落高級(jí)物品的概率下殺死巴爾掉落Jordan的幾率是0.015% 。看清區(qū)別了嗎?
Bashiok: Also, if I recall correctly, some of those drop chances are so insane because they were created with a design idea that they would be near "one per server". The major issue with that is the number of people playing has decreased pretty substantially since the game first launched, so those items don't see (legitimate) circulation nearly as much as they were intended. Aside from that though, I believe the chance of something happening will only keep you trying for so long. The reason why it's fun to keep playing is for the items that do actually drop, not the ones that don't.
另外。如果我沒記錯(cuò)的話,有些物品的掉落率是如此之低,是因?yàn)樵谠O(shè)計(jì)他們的時(shí)候我們的打算是一個(gè)服務(wù)器里面只有一個(gè)出現(xiàn)。但是有個(gè)主要問題是,在游戲發(fā)行之后(譯者注:指連上官網(wǎng)),玩家的數(shù)量實(shí)質(zhì)上沒想象中的那么多,所以河預(yù)期相比,這些東西就基本沒怎么在游戲中出現(xiàn)過。 但是換種想法,我堅(jiān)信一些物品的低掉落率是促使玩家繼續(xù)玩下去的原因之一。我們繼續(xù)玩這款游戲的樂趣在于打那些能掉落的東西,而不是那些不掉落的東西。 好吧,看來在[暗黑3]中收集稀有的物品,還是有點(diǎn)難度哦~~
玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時(shí)間投入到工作當(dāng)中,因?yàn)檫@樣的話大家很有可能上癮,這樣不利于大家的工作或者是學(xué)習(xí)。
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