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《暗黑破壞神3》背包容量升級的想法

《暗黑破壞神3》背包容量升級的想法

更新時(shí)間:2023-03-03 文章作者:未知 信息來源:網(wǎng)絡(luò) 閱讀次數(shù):

電腦大家應(yīng)該不怎么陌生吧!現(xiàn)在電腦已經(jīng)普及到大多數(shù)人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業(yè)的人對電腦的用處不同。但是對于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。

    在[暗黑3]里面,暴雪之前說過背包的空間是可以擴(kuò)充的哦,但是具體怎樣來擴(kuò)充,就沒有進(jìn)一步的消息~~最近有個(gè)玩家大膽地提出了自己的想法,結(jié)果得到了B大的贊賞和回應(yīng)。或許,背包擴(kuò)容的機(jī)制正在逐漸浮出水面。
    以下為藍(lán)帖時(shí)間~~

網(wǎng)友:
    Blizzard has said they plan on implementing upradable bags in Diablo 3. Meaning that one can find, buy or trade for bags that increase the max number of tems they can carry.
    Personally think that a scalable inventory that progresses with level would be a better idea. Meaning that at lvl 1 you have a limited number of slots and as you gain levels you gain slots as well (so maybe every 10 or so level you gain a couple slots untill level 100 when you would have a max inventory)
    暴雪曾經(jīng)說過打算在[暗黑3]里面加入升級背包的設(shè)定的計(jì)劃。這就意味著你可以找到、買或者打怪去獲得背包從而擴(kuò)充他們可以攜帶物品的最大數(shù)量(參照WOW的設(shè)定)。
    個(gè)人而言,背包的擴(kuò)充可以和人物的經(jīng)驗(yàn)值聯(lián)系起來。當(dāng)他在1級的時(shí)候,僅有一些背包空間,當(dāng)他升級的時(shí)候,他的背包空間就會同步擴(kuò)大。然后在100級的時(shí)候,他的背包空間也就達(dá)到最大值。

    In many RPGs buying bags is simply something you do because you have to if you want a decent sized inventory. In the end-game everyone ends up with the same sized inventory anyway because everyone has traded for or bought max level bags. This also means that once the majority of the community has an established char they simply buy bags for their alternate chars so that their lower level alts always have the largest bags they can use for thier level.
    Personally, I don't look forward to buying bags in an ARPG. I want the items I'm trading for to boost stats and make my character god-like not help them hold stuff.
    在現(xiàn)在很多的ARPG游戲里面,如果你想擴(kuò)大你的背包容量,那么你必須購買而外的包裹。那么在游戲的差不多完結(jié)的時(shí)候,大家包裹的大小都變得一樣了,因?yàn)槊總(gè)人都是買最大容量的包裹來擴(kuò)充背包容量。這樣就以為這,一旦游戲群體里面的大部分人都變得富有的時(shí)候,他們通常選擇就是去通過買包裹來達(dá)到擴(kuò)容的目的,那么說他們在比較低等級的情況下就可以擁有最大用來的背包。
    就我個(gè)人而言,我不歡迎這樣的機(jī)制,我想的是通過我自己打怪來取得成就。


Bashiok:    
    Just a few things off the top of my head regarding upgradable bags.
    Upgrading storage size is a great reward, and can be much better than any incremental weapon/armor upgrade. (Kills/min could easily calculate out to be much greater without having to stop to clear inventory as much with a bag upgrade as compared to a damage increase from a weapon upgrade.)
     Building off the last point, it helps add the sense of your character becoming more powerful and gaining more from the time spent playing.
     Increasing the storage size over time/play experience is a great way to scale the player's sense of the game's complexity.
     Beginning with a small and limited amount of space teaches the player early on that inventory management is an important part of playing the game - and sometimes generating income.
     Making and keeping the player aware of their limitations can also help keep a better sense of structure and focus. Being overwhelmed is sometimes as detrimental to a play experience as being bored.
     Also keep in mind that while we're obviously dropping bag upgrades off of monsters now, we could choose any number of alternative ways to get them to the player. Or maybe a combination of different ways. Whatever, I just wouldn't focus on the 'how' of them being delivered right now.
    一些關(guān)于背包升級的想法一直在我腦海里盤旋。
    升級背包容量是一個(gè)很好的做法,和比武器/盔甲的升級相比要好得多。相比武器傷害的提升,背包容量的增加可以大大提升他們的殺敵效率,因?yàn)椴挥媒?jīng)常清理物品欄了。
    從最后的那點(diǎn)來說,這樣會使得你的角色變得更強(qiáng),同時(shí)使得你在游戲中花費(fèi)的時(shí)間會得到更多的回報(bào)。
    隨著游戲的進(jìn)程和角色經(jīng)驗(yàn)來增加背包容量,是一個(gè)衡量玩家角色對游戲復(fù)雜度認(rèn)知的很好的辦法。
    在游戲早期,玩家只有一個(gè)小而有限的背包空間,這樣會讓他們知道物品管理也是游戲的一個(gè)重要部分,而且有些時(shí)候會獲得額外的財(cái)富。
    讓玩家意識到空間的有限性,有助于幫助玩家更好地意識到結(jié)構(gòu)感和集中力的重要性。受打擊就和厭煩一樣會對游戲體驗(yàn)造成損害。
    同時(shí)也要注意到,盡管我們現(xiàn)在讓包裹明顯地從怪物身上掉落下來,但是我們可以選擇任何可能的方式讓它到玩家手上。也可能是幾種方式的組合。不管怎么說,我現(xiàn)在都不想把注意力放在它們怎么掉落上。


玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時(shí)間投入到工作當(dāng)中,因?yàn)檫@樣的話大家很有可能上癮,這樣不利于大家的工作或者是學(xué)習(xí)。

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