電腦大家應該不怎么陌生吧!現在電腦已經普及到大多數人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業的人對電腦的用處不同。但是對于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。 在[暗黑3]里面,暴雪之前說過背包的空間是可以擴充的哦,但是具體怎樣來擴充,就沒有進一步的消息~~最近有個玩家大膽地提出了自己的想法,結果得到了B大的贊賞和回應。或許,背包擴容的機制正在逐漸浮出水面。 以下為藍帖時間~~
網友: Blizzard has said they plan on implementing upradable bags in Diablo 3. Meaning that one can find, buy or trade for bags that increase the max number of tems they can carry. Personally think that a scalable inventory that progresses with level would be a better idea. Meaning that at lvl 1 you have a limited number of slots and as you gain levels you gain slots as well (so maybe every 10 or so level you gain a couple slots untill level 100 when you would have a max inventory) 暴雪曾經說過打算在[暗黑3]里面加入升級背包的設定的計劃。這就意味著你可以找到、買或者打怪去獲得背包從而擴充他們可以攜帶物品的最大數量(參照WOW的設定)。 個人而言,背包的擴充可以和人物的經驗值聯系起來。當他在1級的時候,僅有一些背包空間,當他升級的時候,他的背包空間就會同步擴大。然后在100級的時候,他的背包空間也就達到最大值。
In many RPGs buying bags is simply something you do because you have to if you want a decent sized inventory. In the end-game everyone ends up with the same sized inventory anyway because everyone has traded for or bought max level bags. This also means that once the majority of the community has an established char they simply buy bags for their alternate chars so that their lower level alts always have the largest bags they can use for thier level. Personally, I don't look forward to buying bags in an ARPG. I want the items I'm trading for to boost stats and make my character god-like not help them hold stuff. 在現在很多的ARPG游戲里面,如果你想擴大你的背包容量,那么你必須購買而外的包裹。那么在游戲的差不多完結的時候,大家包裹的大小都變得一樣了,因為每個人都是買最大容量的包裹來擴充背包容量。這樣就以為這,一旦游戲群體里面的大部分人都變得富有的時候,他們通常選擇就是去通過買包裹來達到擴容的目的,那么說他們在比較低等級的情況下就可以擁有最大用來的背包。 就我個人而言,我不歡迎這樣的機制,我想的是通過我自己打怪來取得成就。
Bashiok: Just a few things off the top of my head regarding upgradable bags. Upgrading storage size is a great reward, and can be much better than any incremental weapon/armor upgrade. (Kills/min could easily calculate out to be much greater without having to stop to clear inventory as much with a bag upgrade as compared to a damage increase from a weapon upgrade.) Building off the last point, it helps add the sense of your character becoming more powerful and gaining more from the time spent playing. Increasing the storage size over time/play experience is a great way to scale the player's sense of the game's complexity. Beginning with a small and limited amount of space teaches the player early on that inventory management is an important part of playing the game - and sometimes generating income. Making and keeping the player aware of their limitations can also help keep a better sense of structure and focus. Being overwhelmed is sometimes as detrimental to a play experience as being bored. Also keep in mind that while we're obviously dropping bag upgrades off of monsters now, we could choose any number of alternative ways to get them to the player. Or maybe a combination of different ways. Whatever, I just wouldn't focus on the 'how' of them being delivered right now. 一些關于背包升級的想法一直在我腦海里盤旋。 升級背包容量是一個很好的做法,和比武器/盔甲的升級相比要好得多。相比武器傷害的提升,背包容量的增加可以大大提升他們的殺敵效率,因為不用經常清理物品欄了。 從最后的那點來說,這樣會使得你的角色變得更強,同時使得你在游戲中花費的時間會得到更多的回報。 隨著游戲的進程和角色經驗來增加背包容量,是一個衡量玩家角色對游戲復雜度認知的很好的辦法。 在游戲早期,玩家只有一個小而有限的背包空間,這樣會讓他們知道物品管理也是游戲的一個重要部分,而且有些時候會獲得額外的財富。 讓玩家意識到空間的有限性,有助于幫助玩家更好地意識到結構感和集中力的重要性。受打擊就和厭煩一樣會對游戲體驗造成損害。 同時也要注意到,盡管我們現在讓包裹明顯地從怪物身上掉落下來,但是我們可以選擇任何可能的方式讓它到玩家手上。也可能是幾種方式的組合。不管怎么說,我現在都不想把注意力放在它們怎么掉落上。
玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時間投入到工作當中,因為這樣的話大家很有可能上癮,這樣不利于大家的工作或者是學習。
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